· 4 min read

Pokémon Type Resistances & Weaknesses Cheat Sheet (Dual-Type Chart All in One)


A super useful Pokémon type chart that shows all the weaknesses and resistances of each type and its scores in one place. It's a great reference for team building and battling.

Type Chart with Scores

  • Type: single or dual-type, you can click the type to filter the table.
  • Resist: the number of types that are resisted by the type.
  • Weakness: the number of types that are weak to the type.
  • Score: the score of the type, the higher the better.
  • Adjust: the score of the type adjusted by the Infinite Fusion Pokemon type distribution, the higher the better.
*Click ’>’ on the right to expand the row to see the multiplier for damage received by a specific move’s type.

Tips 1: All Gen 7 Pokemon games can reffer to the Score. The Adjust is only for Pokemon Infinite Fusion.

Tips 2: You can click sort button to sort the table by the column.

Tips 3: Click > to expand the row to see the multiplier for damage received by a specific move’s type.

If you want the chart not in table format, you can check the Pokemon Dual-Type Chart page.

Type Analysis

Higher Score

  • steel based type is the best type in Pokemon Infinite Fusion, because it has the highest score and the highest adjust score. The steel type is weak to fire, fighting and ground, but it is resistant to 11 types, and immune to poison. The steel type is the best type in Pokemon Infinite Fusion.
  • ghost/normal
  • fairy/ghost

How to calculate the score

Give each type a score with its count and rate. > 10% with score 1.1 10%~7% -> 1, <7% -> 0.9 as Type Adjust Score

weakness score: No effect + 3, Not very Effective(1/4) + 2,Not effective(1/2)+1, Normal(1) 0, Super-effective(2) -1, 2x Super-effective(4) -2.

computing the weakness score of each type combination. The higher is the better. get the 171 combination type chart with its score:

To create a dual-type chart for a Pokémon game with a focus on weakness scores, we’ll first establish a clear system for scoring based on how each type combination reacts to different attack types. Here’s a breakdown of the scoring system and how the chart will be organized for easy understanding:

Scoring System:

A certain type move attack each type combination, the damage multiplier can be calculated as a score:

  • No Effect (0x damage received): +3 points
  • Not Very Effective (1/4x damage received): +2 points
  • Not Effective (1/2x damage received): +1 point
  • Normal (1x damage received): 0 points
  • Super-effective (2x damage received): -1 point
  • 2x Super-effective (4x damage received): -2 points

Chart Organization:

  • The chart will list all possible combinations of two Pokémon types (e.g., Fire/Water, Grass/Electric, etc.).
  • For each type combination, we’ll calculate the total weakness score by considering how that combination fares against every other type in the game.
  • The score for each type interaction is determined using the above scoring system.
  • The final score for each type combination is the sum of these individual scores.
  • A higher score indicates a more defensively advantageous type combination.

Understanding the Chart:

  • Higher Score: Indicates a type combination that is less vulnerable to various attack types.
  • Lower Score: Suggests a type combination that is more susceptible to different attacks.

Once this process is done for all 171 type combinations, we’ll have a comprehensive chart that clearly shows which type combinations are generally more advantageous in terms of defensive capabilities in the Pokémon game. This chart will be a valuable tool for players to strategize their team compositions based on type weaknesses and resistances.

How to calculate the adjust score

  1. Calculate Type Distribution: Determine the percentage of each Pokémon type in the game. For example, if 8% of all Pokémon are of the Fire type, then Fire has a 8% distribution.

Now, we can got the type distribution table (Pokmon Infinite Fusion 6.0):

  1. Assign Type Adjust Scores Based on Distribution:

    • Greater than 10% Distribution: Assign a score of 1.1. These types are common, so their impact is slightly increased.
    • Between 7% and 10% Distribution: Assign a score of 1.0. These types have a moderate presence in the game.
    • Less than 7% Distribution: Assign a score of 0.9. These are rarer types, and their scarcity makes them slightly less impactful.
  2. Calculate Adjusted Scores for Each Type Combination:

    • For each type combination (e.g., Fire/Water), identify the individual Type Adjust Scores for each of its constituent types.
    • Multiply the weakness score of the combination by each of its type’s Adjust Scores.
    • Add these adjusted values to get the final adjusted score for that type combination.

This step adds another layer of strategy by considering not just the inherent strengths and weaknesses of type combinations, but also how common or rare each type is in the game.

If you play the Random Mode in Pokemon Infinite Fusion, it is a better choice to choose the type with higher Adjust Score.

Back to Blog