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Abilities List in Pokemon Infinite Fusion


Explore the list of abilities in Pokemon Infinite Fusion. Each ability has a description and the list of Pokemons that can have it.

Adaptability Powers up moves of the same type.
Air Lock Eliminates the effects of weather.
Anticipation Senses a foe's dangerous moves.
Arena Trap Prevents the foe from fleeing.
Bad Dreams Reduces a sleeping foe's HP.
Battle Armor The Pokemon is protected against critical hits.
Big Pecks Protects from Defense-lowering attacks.
Color Change Changes the Pokemon's type to the foe's move.
Contrary Makes stat changes have an opposite effect.
Cursed Body May disable a move used on the Pokemon.
Dancer Repeats another Pokemon's dance move immediately.
Disguise Its shroud protects it from an attack just once.
Download Adjusts power according to a foe's defenses.
Drizzle The Pokemon makes it rain if it appears in battle.
Drought Turns the sunlight harsh if it is in battle.
Dry Skin Reduces HP if it is hot. Water restores HP.
Effect Spore Contact may poison or cause paralysis or sleep.
Filter Reduces damage from super-effective attacks.
Flare Boost Powers up special attacks when burned.
Fluffy Resists contact damage but weaker to Fire-type.
Forewarn Determines what moves a foe has.
Gale Wings Flying-type moves gain priority when its HP is full.
Gooey Contact with it lowers the attacker's Speed stat.
Harvest May create another Berry after one is used.
Healer May heal an ally's status conditions.
Heavy Metal Doubles the Pokemon's weight.
Honey Gather The Pokemon may gather Honey from somewhere.
Huge Power Raises the Pokemon's Attack stat.
Hyper Cutter Prevents other Pokemon from lowering Attack stat.
Illuminate Raises the likelihood of meeting wild Pokemon.
Illusion Comes out disguised as the Pokemon in back.
Immunity Prevents the Pokemon from getting poisoned.
Imposter It transforms itself into the Pokemon it is facing.
Innards Out Damages an attacker that lands the finishing hit.
Iron Barbs Inflicts damage to the Pokemon on contact.
Justified Raises Attack when hit by a Dark-type move.
Liquid Ooze Damages attackers using any draining move.
Magic Bounce Reflects status-changing moves.
Magician Steals the held item of a Pokemon it hits.
Magma Armor Prevents the Pokemon from becoming frozen.
Magnet Pull Prevents Steel-type Pokemon from escaping.
Marvel Scale Ups Defense if there is a status problem.
Merciless Its attacks are critical hits when it is poisoned.
Minus Ups Sp. Atk if another Pokemon has Plus or Minus.
Motor Drive Raises Speed if hit by an Electric-type move.
Multiscale Reduces damage when HP is full.
Multitype Changes type to match the held Plate.
Mummy Contact with this Pokemon spreads this Ability.
Pickpocket Steals an item when hit by another Pokemon.
Pixilate Normal-type moves become Fairy-type and powered up.
Plus Ups Sp. Atk if another Pokemon has Plus or Minus.
Poison Heal Restores HP if the Pokemon is poisoned.
Poison Touch May poison targets when a Pokemon makes contact.
Prism Armor Reduces damage from super-effective attacks.
Protean It changes type to that of the move it's about to use.
Quick Feet Boosts Speed if there is a status problem.
Rain Dish The Pokemon gradually regains HP in rain.
Reckless Powers up moves that have recoil damage.
Refrigerate Normal-type moves become Ice-type and powered up.
Rough Skin Inflicts damage to the foe on contact.
Sand Force Boosts certain moves' power in a sandstorm.
Sand Rush Boosts the Pokemon's Speed in a sandstorm.
Sand Stream The Pokemon summons a sandstorm in battle.
Scrappy Enables moves to hit Ghost-type Pokemon.
Shield Dust Blocks the added effects of attacks taken.
Simple The Pokemon is prone to wild stat changes.
Skill Link Increases the frequency of multi-strike moves.
Slow Start Temporarily halves Attack and Speed.
Snow Warning The Pokemon summons a hailstorm in battle.
Solar Power In sunshine, Sp. Atk is boosted but HP decreases.
Solid Rock Reduces damage from super-effective attacks.
Stall The Pokemon moves after all other Pokemon do.
Stance Change Changes between Blade and Shield Forme with attacks.
Steelworker Powers up Steel-type moves.
Sticky Hold Protects the Pokemon from item theft.
Storm Drain Draws in all Water-type moves to up Sp. Attack.
Strong Jaw Boosts the power of biting moves.
Suction Cups Negates all moves that force switching out.
Super Luck Heightens the critical-hit ratios of moves.
Tangled Feet Raises evasion if the Pokemon is confused.
Teravolt Moves can be used regardless of Abilities.
Truant Pokemon can't attack on consecutive turns.
Turboblaze Moves can be used regardless of Abilities.
Volt Absorb Restores HP if hit by an Electric-type move.
Water Compaction Sharply ups Defense when hit by a Water-type move.
White Smoke Prevents other Pokemon from lowering its stats.
Wonder Guard Only super-effective moves will hit.
Wonder Skin Makes status-changing moves more likely to miss.
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