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Abilities List in Pokemon Infinite Fusion
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Explore the list of abilities in Pokemon Infinite Fusion. Each ability has a description and the list of Pokemons that can have it.
Adaptability Powers up moves of the same type.
Aftermath Damages the attacker landing the finishing hit.
Air Lock Eliminates the effects of weather.
Analytic Boosts move power when the Pokemon moves last.
Anger Point Maxes Attack after taking a critical hit.
Anticipation Senses a foe's dangerous moves.
Arena Trap Prevents the foe from fleeing.
Bad Dreams Reduces a sleeping foe's HP.
Battle Armor The Pokemon is protected against critical hits.
Big Pecks Protects from Defense-lowering attacks.
Blaze Powers up Fire-type moves in a pinch.
Chlorophyll Boosts the Pokemon's Speed in sunshine.
No.1Bulbasaur
No.2Ivysaur
No.3Venusaur
No.43Oddish
No.44Gloom
No.45Vileplume
No.69Bellsprout
No.70Weepinbell
No.71Victreebel
No.102Exeggcute
No.103Exeggutor
No.114Tangela
No.182Bellossom
No.187Hoppip
No.188Skiploom
No.189Jumpluff
No.191Sunkern
No.192Sunflora
No.266Tangrowth
No.271Leafeon
No.360Whimsicott
No.408Cottonee
Clear Body Prevents other Pokemon from lowering its stats.
Cloud Nine Eliminates the effects of weather.
Color Change Changes the Pokemon's type to the foe's move.
Compound Eyes The Pokemon's accuracy is boosted.
Contrary Makes stat changes have an opposite effect.
Cursed Body May disable a move used on the Pokemon.
Cute Charm Contact with the Pokemon may cause infatuation.
Damp Prevents the use of self-destructing moves.
Dancer Repeats another Pokemon's dance move immediately.
Defiant When its stats are lowered its Attack increases.
Disguise Its shroud protects it from an attack just once.
Download Adjusts power according to a foe's defenses.
Drizzle The Pokemon makes it rain if it appears in battle.
Drought Turns the sunlight harsh if it is in battle.
Dry Skin Reduces HP if it is hot. Water restores HP.
Early Bird The Pokemon awakens quickly from sleep.
Effect Spore Contact may poison or cause paralysis or sleep.
Filter Reduces damage from super-effective attacks.
Flame Body Contact with the Pokemon may burn the attacker.
Flare Boost Powers up special attacks when burned.
Flash Fire It powers up Fire-type moves if it's hit by one.
Fluffy Resists contact damage but weaker to Fire-type.
Forewarn Determines what moves a foe has.
Friend Guard Reduces damage done to allies.
Frisk The Pokemon can check a foe's held item.
Gale Wings Flying-type moves gain priority when its HP is full.
Gluttony Encourages the early use of a held Berry.
Gooey Contact with it lowers the attacker's Speed stat.
Guts Boosts Attack if there is a status problem.
Harvest May create another Berry after one is used.
Healer May heal an ally's status conditions.
Heavy Metal Doubles the Pokemon's weight.
Honey Gather The Pokemon may gather Honey from somewhere.
Huge Power Raises the Pokemon's Attack stat.
Hustle Boosts the Attack stat, but lowers accuracy.
Hydration Heals status problems if it is raining.
Hyper Cutter Prevents other Pokemon from lowering Attack stat.
Ice Body The Pokemon gradually regains HP in a hailstorm.
Illuminate Raises the likelihood of meeting wild Pokemon.
Illusion Comes out disguised as the Pokemon in back.
Immunity Prevents the Pokemon from getting poisoned.
Imposter It transforms itself into the Pokemon it is facing.
Infiltrator Passes through the foe's barrier and strikes.
Innards Out Damages an attacker that lands the finishing hit.
Inner Focus The Pokemon is protected from flinching.
Insomnia Prevents the Pokemon from falling asleep.
Intimidate Lowers the foe's Attack stat.
Iron Barbs Inflicts damage to the Pokemon on contact.
Iron Fist Boosts the power of punching moves.
Justified Raises Attack when hit by a Dark-type move.
Keen Eye Prevents other Pokemon from lowering accuracy.
Klutz The Pokemon can't use any held items.
Leaf Guard Prevents problems with status in sunny weather.
Levitate Gives full immunity to all Ground-type moves.
Light Metal Halves the Pokemon's weight.
Lightning Rod Draws in all Electric-type moves to up Sp. Attack.
Limber The Pokemon is protected from paralysis.
Liquid Ooze Damages attackers using any draining move.
Magic Bounce Reflects status-changing moves.
Magic Guard The Pokemon only takes damage from attacks.
Magician Steals the held item of a Pokemon it hits.
Magma Armor Prevents the Pokemon from becoming frozen.
Magnet Pull Prevents Steel-type Pokemon from escaping.
Marvel Scale Ups Defense if there is a status problem.
Merciless Its attacks are critical hits when it is poisoned.
Minus Ups Sp. Atk if another Pokemon has Plus or Minus.
Mold Breaker Moves can be used regardless of Abilities.
Moody Raises one stat and lowers another.
Motor Drive Raises Speed if hit by an Electric-type move.
Moxie Boosts Attack after knocking out any Pokemon.
Multiscale Reduces damage when HP is full.
Multitype Changes type to match the held Plate.
Mummy Contact with this Pokemon spreads this Ability.
Natural Cure All status problems heal when it switches out.
No Guard Ensures attacks by or against the Pokemon land.
Oblivious Prevents it from becoming infatuated.
Overcoat Protects the Pokemon from damage from weather.
Overgrow Powers up Grass-type moves in a pinch.
Own Tempo Prevents the Pokemon from becoming confused.
Pickpocket Steals an item when hit by another Pokemon.
Pickup The Pokemon may pick up items.
Pixilate Normal-type moves become Fairy-type and powered up.
Plus Ups Sp. Atk if another Pokemon has Plus or Minus.
Poison Heal Restores HP if the Pokemon is poisoned.
Poison Point Contact with the Pokemon may poison the attacker.
Poison Touch May poison targets when a Pokemon makes contact.
Prankster Gives priority to a status move.
Pressure The Pokemon raises the foe's PP usage.
No.142Aerodactyl
No.144Articuno
No.145Zapdos
No.146Moltres
No.150Mewtwo
No.243Raikou
No.244Entei
No.245Suicune
No.249Lugia
No.250Ho-Oh
No.262Weavile
No.295Spiritomb
No.310Absol
No.312Dusclops
No.313Dusknoir
No.314Wailord
No.330Pawniard
No.331Bisharp
No.343Dialga
No.344Palkia
No.345Giratina
No.351Kyurem
No.380Deoxys
No.387Wailmer
Prism Armor Reduces damage from super-effective attacks.
Protean It changes type to that of the move it's about to use.
Quick Feet Boosts Speed if there is a status problem.
Rain Dish The Pokemon gradually regains HP in rain.
Rattled Some move types scare it and boost its Speed.
Reckless Powers up moves that have recoil damage.
Refrigerate Normal-type moves become Ice-type and powered up.
Regenerator Restores a little HP when withdrawn from battle.
Rivalry Deals more damage to a foe of the same gender.
Rock Head Protects the Pokemon from recoil damage.
Rough Skin Inflicts damage to the foe on contact.
Run Away Enables a sure getaway from wild Pokemon.
Sand Force Boosts certain moves' power in a sandstorm.
Sand Rush Boosts the Pokemon's Speed in a sandstorm.
Sand Stream The Pokemon summons a sandstorm in battle.
Sand Veil Boosts the Pokemon's evasion in a sandstorm.
Sap Sipper Boosts Attack when hit by a Grass-type move.
Scrappy Enables moves to hit Ghost-type Pokemon.
Serene Grace Boosts the likelihood of added effects appearing.
Shadow Tag Prevents the foe from escaping.
Shed Skin The Pokemon may heal its own status problems.
Sheer Force Removes added effects to increase move damage.
Shell Armor The Pokemon is protected against critical hits.
Shield Dust Blocks the added effects of attacks taken.
Simple The Pokemon is prone to wild stat changes.
Skill Link Increases the frequency of multi-strike moves.
Slow Start Temporarily halves Attack and Speed.
Sniper Powers up moves if they become critical hits.
Snow Cloak Raises evasion in a hailstorm.
Snow Warning The Pokemon summons a hailstorm in battle.
Solar Power In sunshine, Sp. Atk is boosted but HP decreases.
Solid Rock Reduces damage from super-effective attacks.
Soundproof Gives full immunity to all sound-based moves.
Speed Boost Its Speed stat is gradually boosted.
Stall The Pokemon moves after all other Pokemon do.
Stance Change Changes between Blade and Shield Forme with attacks.
Static Contact with the Pokemon may cause paralysis.
Steadfast Raises Speed each time the Pokemon flinches.
Steelworker Powers up Steel-type moves.
Stench The stench may cause the target to flinch.
Sticky Hold Protects the Pokemon from item theft.
Storm Drain Draws in all Water-type moves to up Sp. Attack.
Strong Jaw Boosts the power of biting moves.
Sturdy It cannot be knocked out with one hit.
No.74Geodude
No.75Graveler
No.76Golem
No.81Magnemite
No.82Magneton
No.95Onix
No.185Sudowoodo
No.204Pineco
No.205Forretress
No.208Steelix
No.213Shuckle
No.227Skarmory
No.232Donphan
No.257Bonsly
No.263Magnezone
No.307Shieldon
No.308Bastiodon
No.325Nosepass
No.326Probopass
No.333Aggron
No.390Aron
No.391Lairon
No.425Tyrunt
No.447Regirock
Suction Cups Negates all moves that force switching out.
Super Luck Heightens the critical-hit ratios of moves.
Swarm Powers up Bug-type moves in a pinch.
Swift Swim Boosts the Pokemon's Speed in rain.
Synchronize Passes a burn, poison, or paralysis to the foe.
Tangled Feet Raises evasion if the Pokemon is confused.
Technician Powers up the Pokemon's weaker moves.
Telepathy Anticipates an ally's attack and dodges it.
Teravolt Moves can be used regardless of Abilities.
Thick Fat Ups resistance to Fire- and Ice-type moves.
Tinted Lens Powers up "not very effective" moves.
Torrent Powers up Water-type moves in a pinch.
Trace The Pokemon copies a foe's Ability.
Truant Pokemon can't attack on consecutive turns.
Turboblaze Moves can be used regardless of Abilities.
Unaware Ignores any stat changes in the Pokemon.
Unburden Raises Speed if a held item is used.
Unnerve Makes the foe nervous and unable to eat Berries.
Vital Spirit Prevents the Pokemon from falling asleep.
Volt Absorb Restores HP if hit by an Electric-type move.
Water Absorb Restores HP if hit by a Water-type move.
Water Compaction Sharply ups Defense when hit by a Water-type move.
Water Veil Prevents the Pokemon from getting a burn.
Weak Armor Physical attacks lower Defense and raise Speed.
White Smoke Prevents other Pokemon from lowering its stats.
Wonder Guard Only super-effective moves will hit.
Wonder Skin Makes status-changing moves more likely to miss.
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